#I MIGHT JUST HAVE TO DO A TOTAL GENRE SHIFT AND REWORK WHAT THE STORY WOULD BE ABOUT
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aropride · 1 year ago
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i want to feel like a human person amd not. nvm post derailed by me remembering my OCs the OCs they would be so perfect for this specific angst im experienceing
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winterandwords · 5 months ago
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In the shower this morning it occurred to me I don't know anything about Brett or Noah's parents. This is unacceptable. Help me.
AHAHAHAHA!! This is entirely intentional (so far *nudge nudge wink wink*). The short version is that their parents aren't involved in their lives. The longer version is why. Strap in and prepare for The Lore.
(Also prepare for whatever I write here to make less and less sense as it goes on because my brain is currently shifting from excessive caffeine to strong night meds)
Brett grew up in generic suburbia with generic suburban parents. Think aggressively upper-middle-class boomers, all about keeping up appearances, sit down, shut up, be normal etc. They were deeply disapproving of his bisexuality and judged the shit out of him when he came out to them as a teenager. He hated everything about his life, got out as soon as he could, and never looked back.
THIS KIND OF COMES UP IN SPIN CYLINDER, albeit in a very low-key way. Let me drop a couple of snippets with a torturous lack of context...
A warm glow soaks through my brain when I remember the look I got from the manager of the shop, old enough to be my father but infinitely more interesting.
and
I think of the three places I’ve ever lived. The bland suburban hell I grew up in, the city where I went to university before getting sucked into Allegra Technologies for a decade and a half, and the nowhere stretch of coast we escaped to.
Noah's canon parental story is less interesting. His folks were on the much older side when he was born, like the "oh shit, how the fuck did this pregnancy even happen?" older side, so they're both dead by the time November Breaks starts.
He never felt particularly close to them and wasn't exactly gutted when they bit the dust. Not because he hated them or anything. Just because he lacked any serious emotional connection (because, outside of Brett, he lacks emotional connection in general).
But also. Also. And only inside my head and in a short story I wrote ages ago that's totally at odds with the genre of November Breaks and Spin Cylinder...Noah is the personification of death. In this non-canon lore, he loses his shit after being present at one too many suicides and quits his job, giving up his memories to have a human life. He can't fully leave his purpose behind though, which is why he ends up being a serial killer.
In Spin Cylinder, he describes murder as being "about purpose. Satisfaction, but not as emotional" and he says similar things in November Breaks. In the books, Brett sees Noah's true identity but doesn't realise that's what's happening, because genre conflicts. "You were Hades once in my drunk imagination, although maybe Thanatos would have been closer."
I might rework that short story at some point because I do love it. It's about Death and Time as tragic lovers. In that universe, I imagine Brett as the personification of chaos. Also also also, they both talk a weird amount about time in the books, almost as if time is someone they know. Or knew.
OK that got super fucking long and diverged wildly from the point. Night meds have fully taken over so I'm going to shut up. But thank you for reminding me about that story, about Death and Time and Chaos, and making me think about how maybe I'll write that properly one day.
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firelxdykatara · 4 years ago
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Hi, heavensweetheart in an ask mentioned you’ve written meta on adults writing about teen sex and told me I should ask you about it. I was wondering if you could give your thoughts on this in the context of ATLA, in fanfic and the Suki and Sokka tent scene. Some teens are having a meltdown over that scene saying it’s immoral for 16 y/o to have sex and imply that and I’m so confused. When did teens suddenly become allergic to sex? It wasn’t like that when I was one not long ago?
I’ll probably have follow up questions, but I’ll save those for now. Unless you say you don’t wanna talk on that anymore, which I totally respect. I’m just so confused as to why teens now are rioting against the Sokka and Suki scene, and even the *slight* implication that Zuko and Mai had sex too. They sound like church moms rather than teens and that’s jarring shift in culture in just a few years
I COMPLETELY understand teens wanting to avoid sex and stuff in their own lives or the media they choose to consume on personal levels but don’t know why they’re waging war against it
they’re complaining about that scene now too???? idk why i’m so surprised, considering everything else i’ve seen ppl getting up in arms about in the fandom it was only a matter of time, but jfc
listen, here’s an inconvenient factoid that fans--adult and minor alike--need to bear in mind before they go off half-cocked: underage teens have sex. it’s not like there’s some magical switch that gets flipped the instant someone turns 18 that unlocks their Raging Hormones where before they were Completely Sexless Beings. that’s not how it works. (i’m not bringing asexuality into this because ace ppl can have sex and even decent sex drives, libido and sexuality are not the same thing, and sexual awakenings can happen at just about any age post-puberty.) furthermore, coming-of-age tales (which often involve blossoming sexuality, as that is frequently a part of such narratives) are always going to be published and written by adults.
adults are, by and large, the ones with the resources and time to create finished and polished pieces of fiction and pitch them and get them into publishing houses and sold. teenagers who manage this are the exception to the rule, and the only one i can think of off the top of my head (christopher paolini, who started writing eragon when he was fifteen) was still an adult (at 19) by the time he actually managed to get published. adults are also, sorry to say, going to have a better understanding and perspective on what it was like to be a teenager--because they not only lived through it, but they have distance and a better ability to look at it objectively than someone still in the throes of massive hormonal changes and struggling through high school.
this doesn’t always work to our advantage--’adults forgot what it was like to be kids’ is a major theme in a lot of media for a reason--and sometimes it’s depressingly obvious just when any given author actually experienced being a teenager, because regardless of the setting their characters and plot points and tropes are incredibly dated--but it does typically mean that when an adult author is writing about teenagers having sex, or experiencing a sexual awakening, having a first love and everything that comes with that as a teenager, they aren’t acting like some voyeur watching teens gettin’ it on from the outside, but rather drawing on their own lived and remembered experiences and using those to inform their writing. (or experiences they wish they could have hand, like many queer authors who weren’t able to safely come out as teens and so get to experience being a kid and being able to be queer through their own writing in a way that was denied them in their own lives.)
i’ve done ‘first kiss’ and ‘first time’ type stories, now, as i am, as an adult, and i was never thinking about it as some outside observer perving on teenage characters--i was remembering what it was like when i was that age, and channeling that into my writing. no one is obligated to read or enjoy the things i write, of course, but trying to tell me that i’m not allowed to write about the things i felt as a teenager, just because i’m an adult now? that’s a quick way to get told in no uncertain terms to fuck off.
now, that being said, it’s absolutely flat ridiculous to me that people are complaining about the idea that suki and sokka were having sex, when they were child soldiers in a goddamn war. why is it more acceptable that they were preparing to fight and possibly die in a fierce battle, but gods fucking forbid they be implied to have a sexual relationship with each other before-hand? why is it more acceptable that children fight and die and kill (and yes, the gaang had a bodycount to their names, even aang), but the idea that mid- and older teens having sex is so taboo? nothing was even shown! it was all but spelled out, but in that scene we didn’t even see them kiss, it just immediately cut away after sokka called suki back to his tent!
what this tells me is that people are having a meltdown over the mere suggestion that these fifteen and sixteen-year-olds were sexually active, and considering that by the time i graduated high school (over a decade ago) i knew five girls personally who’d gotten pregnant and either dropped out or been homeschooled for a few months to have their kids before coming back to finish out their classes, i’m having trouble with this idea that even thinking of the fact that teenagers have sex should be so virulently anathema.
teens have sex with each other. sometimes teens get pregnant. sometimes these things find their way into YA fiction, and that is a genre that is almost 100% written by adults. (i’m sure some started writing as teens and maybe even got their early fiction reworked and polished, but the vast vast majority are at least adults, if not totally out of their teens, by the time they are officially published.) sometimes these things find their way even into narratives aimed at a younger audience, because there are always going to be elements that children won’t understand but the adults watching will get a kick out of--think of all the jokes in Shrek that you didn’t understand if you saw it for the first time as a kid, which seem even more hilarious once you’re an adult and have context for them.
no seven-year-old kid is gonna look at the scene of zuko walking in on sokka and the latter inhaling a rose he was holding between his lips as he waited for suki and think ‘OMG HE WAS EXPECTING HIS GIRLFRIEND AND THEY WERE GONNA HAVE SEX’--not unless something else was going on in that household, and at that point its not the show’s fault by any metric. but adults or even older teens are probably gonna get a chuckle, understanding the wink and the nudge that younger kids won’t get cause they don’t have context for that kind of romantic/sexual coding. and that’s ok!!!! the fact that people won’t get it unless they already have context for that sort of behavior is exactly why it works as a subtle joke!
and, again, the fact that a kid was killed on-screen and the fact that the main characters are all effectively child soldiers in a war, and these are somehow not topics that are too mature for the audience at which the show is aimed, but implications (which the target audience won’t understand, but older people who enjoy the show will) that teenagers are having sex is somehow beyond the pale???? (sure sokka might die tomorrow, but at least he wasn’t having -gasp- SEX before he did!!!!! that’s how they sound and it’s fucking ridiculous)
i genuinely do not understand that attitude, and i don’t think i ever will.
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goldeneyedgirl · 4 years ago
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2020 Fic Meme
It happens every year like clockwork. The Fic Round-Up Meme. I’d be lying if I said I wasn’t looking forward to it this year because I’ve written so much. As usual, compiled from ancient Livejournal fic memes. I like doing it as kind of a time capsule of my writing. If anyone else wants to take a crack, feel free. I love reading writers’ throughs on their own work. <3 No tagging because that is PRESSURE. 
Twilight
12 Days of Fic-Mas (Twilight, WIP) Day 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 + Christmas Eve Twelve days of fic extracts, previews, and drabbles focusing on Alice Cullen and Jess/Jasper Hale: Anathema, the KidFic, Married in Vegas, Daemons, Memento Vivere, Human Alice Kills James, Jess and Alice do Prom, Forgotten, Vampires in Vegas, Shadow to Light Missing Scene, Hybrid, Cowboys and Angel Solstice, and All These Broken Things
Afterglow (Alice/Jasper, AU, Romance, G)  There were three things of which she was certain. The first was that her name was Alice. The second was that she was born an angel. And three, she was getting ready to die.
Against a Wall (Alice/Jasper, Human/Vampire AU, Romance, Angst, PG) If you asked anyone with the surname ‘Whitlock’, they’d tell you that the family was cursed. It was the Whitlock Curse to blame the day the bank took the ranch away from Jasper’s own father.      
And Found (Alice/Jasper, Soulmark AU, Romance, PG) The soul mark appears when Alice is six. It is a twisted ribbon of a mark, from the inside of her left elbow, up her arm, over her shoulder, along her clavicle, over her right shoulder and down to her right wrist. What ugly, soulless individual could inspire such a mark?
Jar of Hearts Pt 1 Pt 2 (WIP) (Alice, Emmett, Seth, MCU xover, Angst, PG) The snap came for everyone - “He said he’d never leave me,” she says in a wobbly voice. “He promised me.”“It wasn’t by choice,” Emmett rushes to tell her. “You were his last thought; he tried so hard to get home before he…”
Never a Question (Alice/Jasper, AU, Angst, G)  Carlisle is quite sure that he’s watching his son’s heart break into a million pieces as he stares at his human mate, slowly dying alone, not a single person allowed to hold her hand.
Hand in Hand (Alice/Jasper, AU, Fluff, G)  “Never,” he swears, pressing a kiss to her cheek that makes her beam -  “There’s not a single moment I can think of that cannot be improved by your presence, darlin’.”
Love & Duty (Alice/Jasper, AU, Romance, G)  A trainee witch is sent to treat a wounded cowboy from her brother coven. 
Shadow to Light (WIP) (Alice/Jasper, AU Angst, PG) In 1918, Jasper lures the newborn known as Mary-Alice back to Monterrey. He is lost to her before it even begins. (Ch 6-8)
The Way of Things (Alice/Jasper, AU, Drama, M)  She truly doesn’t know what comes next. He truly doesn’t know if it will be good or bad. They will live this life for as long as it lasts, long may it last, surrounded by the people they love and trust. 
What You Say (Alice/Jessamine, Canon, Angst, M)  Edward might have thought Aro was their reckoning, but Alice knows for her, it is Jessamine’s hurt.
Total number of completed stories: ELEVEN. 
Total word count: 90,155 words were formally posted - not including snippets, previews (aside from FicMas) or anything that was shared on the Discord server. 
Looking back, did you write more fic than you thought you would this year, less, or about what you’d predicted? I fucking nailed it. Like, seriously. THREE chapters of Shadow to Light? Every single day of JaliceWeek AND FicMas? I mean, I think the lockdown definitely helped with free time, and not going to lie, the iOS shutdown of Fortnite probably assisted my productivity. 
What pairing/genre/fandom did you write that you would never have predicted in January? The Discord has so much to answer for. I wrote porn. Like, what. What. What. What. I find this bizarre and did not have ‘let’s just go full NC17 in 2020′ on my bingo card, but it happened. In fact, 2019 Lexie has just gone full spit-take and yelled, “WHAT?!” at the top of her lungs. 
And to make it more surprising, it’s both het and f/f porn. Like, mind-blown. Who am I anymore?
What’s your own favourite story of the year? Not the most popular, but the one that makes you happiest? The Way of Things, What You Say, And Found, & Afterglow. All fics that came together really well, that felt like *me*, and had hopeful endings. I’m really proud of them. 
STL doesn’t get an opportunity to be apart of this til it’s finished. 
Did you take any writing risks this year? What did you learn from them? The porn. 
Apparently, I can write it. Who knew? 
I definitely threw caution to the wind with JaliceWeek and just went for whatever crossed my mind and stopped worrying so much. Like, whatever, this is what I want to write so I will. I mean, the MCU crossover is happening in a slightly more obscure way than I initially envisaged it, it’s definitely a better fic for it.
I joined the Discord, and that’s been amazing. I’ve spent my last few fandoms existing in kind of a vacuum because of bad experiences and the fact I’m usually doing something niche, so having people to talk to who are so nice and welcoming and are happy to ignore my special brand of obnoxiousness is so lovely and has had such a good affect on my mental health. Sometimes you need people you can be your dorkiest self with. 
My instincts are pretty good as far as fic goes, people are awesome, and I can write sex scenes. It’s been a learning curve, let me tell you that. 
Do you have any fanfic or profic goals for the New Year?  I have to balance grad school, my business, and my writing, so that’s going to be interesting. I think I need to look at my fic more as downtime than a high-stress ‘job’ because I LOVE writing it. I love writing. I love reading. But I get in my own head and overthink. So my goals are BALANCE and RELAX. 
My best story of this year: Oh man, that’s not something I can judge. I am so incredibly proud of how Afterglow, And Found, and The Way of Things turned out. Especially considering I was so behind with JaliceWeek, and I think I was putting out a fic a day, and freaking out because I was lacking ideas, so when these three just came together exactly how I wanted them, it was a good moment. 
My most popular story: Shadow to Light. Look, if that’s my legacy to fandom, I’ve done pretty damn well. I’m really, really appreciative of how enthusiastic people are about this ‘verse. I don’t always understand it, because I can see how my writing has changed and how the story has evolved massively (first it was supposed to be a one-shot, then five chapters.) I hope that it ends up being satisfying for everyone because I have LOVED writing it, even if I am slower than molasses. 
Story of mine most under-appreciated by the universe, in my opinion: Everyone is always so damn enthusiastic about my writing. I think maybe Hybrid is kind of a big question mark for everyone at the moment because there are so many questions and no answers yet. 
And any of the Jessamine/Alice. That’s a new niche, I get not everyone is into it. But it’s happening and will continue into 2020.
Most fun story to write:  What You Say or Jess and Alice at Prom. Jess is a little snarkier than Jasper, less controlled, and the girls are super fun to write, even high-tension scenes. 
Most Sexy Story: Oh, I can answer this now! Um, maybe The Way of Things or Jess and Alice at Prom? Yup, those are my picks. 
Story with the single sexiest moment:  The Way of Things. This happened before the Discord Intervention, and I’m genuinely not sure if I’m happy with the end of the Prom fic, so it might be reworked slightly in the future. But The Way of Things I was really happy with because it covered so many ideas I had in a way that fit together well. 
That’s where she makes good on her unspoken promises from aeons again, of their private victory celebration. She sits astride him, her hips rolling hard against his, drawing out his groans and growls as he grips her thighs almost tight enough to crack. Their gazes are locked the entire time, her tongue skimming over her lips, as she lets her emotions tell him everything that she wants and everything she plans to take.
He remembers fucking her in the dirt in Dacia; his mouth between her legs as she hollered obscenities in a Paris attic; and the urgent, passionate loving-making of a marriage finally consummated.
She remembers bloody emeralds looped around her throat and resting between her breasts as she gets down on her knees and takes him into her mouth, his fingers tangled in her hair; the delicious weight of him on top of her, their sweat mingling and cooling in the frozen night as their flimsy bed creaked against the wall; and his soft encouragement in her ear as he grasps her around the waist, their hands resting together on the gentle swell of her stomach. 
Most “holy crap, that’s wrong, even for you” story: I think I restrained myself from anything too dark or twisted this year, actually. Oh, wait, Vampires in Vegas. That one has some pretty dark implications about Alice’s life, about the vampire underworld, and Jasper’s behaviour, especially as it goes one. No fic that deals with someone being put into sex work without educated consent is going to avoid being dark, and I think it’s logical that vampires would have their hands in a lot of illegal yet profitable areas. 
Story that shifted my own perceptions of the characters: Anything with Jessamine/Alice because, like, Jess isn’t a name-swap of Jasper, and the relationship dynamic shifts with the slight personality shifts. And then you have to consider the family and social dynamic of two women in the relationship, so working all that out was fun. 
Jar of Hearts is another one, because I had to work out who the fic was going to follow and what was lost. And Emmett and Alice pretty much don’t interact in canon, but they were chosen for a reason. I’ve stripped them down to their worst, most isolated selves without their ‘true north’ (Rose and Jasper) or their moral center (Carlisle and Esme), or even their secret weapon (Edward). Seth, too, has been isolated from his family and friends, and is especially ‘other’ in this situation. This is an MCU crossover, so we’re kind of following a heroes’ journey with the last of Forks’ supernatural creatures.
Hardest story to write: Shadow to Light because of the way I have to use language, because of the plot strands from canon when I hate writing canon material, and how the characters have changed and how this new version reflects the old version. 
Against a Wall, as well, because of the in-verse time crunch I had - I needed Jasper damaged, military-minded, and changed by age 19. And I needed the boy broken. I’m happy with it, the story is done and dusted, but it didn’t quite turn out how I planned. And that’s okay, because I like this version. But I think I tackled something a lot bigger than I anticipated with it. 
Most disappointing:  Look, I love the verse and the set-up, but I think Love & Duty could do with another 2k words for build-up. I just ran out of time, honestly, to build up that mutual attraction between Alice and Jasper. 
Easiest story to write: Anathema, because Alice’s voice was so clear in it. Anathema!Alice knows exactly who she is, and that’s always fun. And the Shadow to Light Missing Scene; it wasn’t as long as I hoped, but it turned out exactly as I imagined it happening. 
Biggest surprise:  Everyone really, really liked Forgotten. And Vampires in Vegas, which I honestly thought were the weakest offerings during FicMas. 
Most unintentionally telling story:  The Way of Things. There’s so little dialogue, and it’s covering such a massive amount of time and story that it’s intentionally written to tell. 
Story I’d like to revise: Love & Duty, and Married in Vegas. A little polish, a little shine, it’s fine. For Love & Duty, it’s definitely the time crunch I need to go back and fix; for Married in Vegas, it’s just reflective of how long ago I started it. I’m a better writer, I know the characters more, and I’m less prone to overly dramatic plot twists. 
Story I didn’t write but will at some point, I swear: Look, let me lay the groundwork now so that no one who isn’t on the Discord isn’t startled. 
There’s going to be a Jess/Jasper/Alice threesome fic, and I regret nothing. 
I really, really want to get All These Broken Things redone and posted because it’s getting silly how long it’s just been sitting there. 
I want to actually write Monster, which is a fic I don’t talk about much but I want to write. It’s a question about who the monster of the story is, and I’m not sure I’m as skilled as I should be, to write it, but I want to try. 
And one of my numerous attempts at a Haunted House Cryptid fic. It has to happen, I have so many ideas!
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jackdawyt · 5 years ago
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ICYMI: As my last video/post for 2019, I figured we should have a reflection on Dragon Age 4’s major news updates and uncover what we know about Dragon Age 4 throughout this year and beyond!  So, we can go into 2020 with the right expectations and understanding of the game’s development!
The Dread Wolf Rises:
To boot of this year - we had the most exciting announcement from The Game Awards in December - the official confirmation of the next Dragon Age project with the current given title: #TheDreadWolfRises.
The trailer, while enigmatic, showcased the next Dragon Age centring on the Solas’s plan to rise up and destroy the veil, fulfilling the Dread Wolf’s prophecy. At least that’s one interpretation of it.
The trailer seemingly was made for the fanbase of Dragon Age with the given title, because if you didn’t know what Dragon Age was, or anything about The Dread Wolf, you could totally pass up that trailer as a different game entirely. So, it was more of an ode to the fans that the next Dragon Age game is in the works.
Alongside the release of the trailer, the Dragon Age website was updated for #TheDreadWolfRises with Mark Darrah, Executive Producer & Matthew Goldman, Creative Director sharing a few words on the production of the next Dragon Age.
TLDR: Mark is excited to show more and Matthew states that this is the strongest team yet and they’re venturing forth on the most epic quest ever.
In a September blog post, Casey Hudson wrote that ‘I can confirm that indeed the Dread Wolf rises,’ alluding to the narrative and production of Dragon Age 4. Before we delve into the current development of Dragon Age 4, we’ve got to talk about the two initial iterations of Dragon Age 4.
Project Joplin:
Based on Jason Schreier’s expose’ into the past and present developments of Dragon Age 4 - the previous iteration of Dragon Age 4 was known as ‘Joplin’, like Janis Joplin.
Janis Joplin was one of the biggest female rock stars of her era, she revolutionized her genre of music for the next generation – clearly, this is something the devs were going for with the original Dragon Age 4 project – to revolutionize the Role-Playing Game genre.
The developers on Joplin were committed to avoiding the mistakes they’d made on Dragon Age: Inquisition. Veteran Mike Laidlaw was the creative director of ‘Joplin’ until the project was canned and reworked so ‘live service elements’ could be added. After the decided rework of Dragon Age 4, Mike left the studio in late 2017.
Project Joplin’s initial concept followed the next protagonist ‘playing as a group of spies in Tevinter, a large chunk of the narrative centred on heists. The goal was to focus as much as possible on choice and consequence.’
There was an emphasis on this ‘hugely reactive game, smaller in scope than Dragon Age: Inquisition but much larger in player choice, followers, reactivity, and depth.’
The developers talked about building systemic narrative mechanics, allowing the player to perform actions like persuading or extorting guards without the writers having to hand-craft every scene.
It was very ambitious and plenty of the developers were excited, stating that they put some of their best work into this project.
However, Anthem was in real trouble, and there was a concern that it might never be finished unless the studio did something drastic. EA and BioWare took that drastic action, cancelling Joplin and moving the bulk of its staff, including executive producer Mark Darrah, onto Anthem.
Project Joplin was reworked into Project Morrison with a skeleton team building the very foundations of the next Dragon Age.
Project Morrison:
The latest iteration of Dragon Age 4 that is currently in the works is known as ‘Morrison’, like ‘James Morrison’ – the lead singer of the rock band ‘The Doors’.
Jim Morrison is regarded by music critics and fans as one of the most iconic and influential frontmen in rock history. (Wikipedia).
Morrison is being built on Anthem’s tools and codebase of the Frostbite Engine, this will save time as Mass Effect: Andromeda, Dragon Age: Inquisition and Anthem were each built from scratch. With a pre-set already there, Morrison’s development can save a lot of time.
This new version of the fourth Dragon Age is planned with a live service component, built for long-term gameplay and revenue. It’s not clear how much of Joplin’s vision will shape Morrison.
Matt Goldman, art director on Dragon Age: Inquisition and then Joplin, took over as creative director for Morrison.
Many of the BioWare developers “know it’s going to change like five times in the next two years.”
Morrison will change its shape multiple times. However, “Dragon Age games shift more than other games.” So, it’s not uncanny for a Dragon Age project to undergo drastic changes in its development.
Live Service/Multiplayer:
It has been confirmed on LinkedIn that BioWare has hired a software engineer to work on a multiplayer component for Dragon Age 4, however, it’s unsure what exactly this multiplayer could look like.
Jason Schreier stated that “he heard some ideas for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe.”
In 2018, Casey Hudson tweeted a statement on live service: “Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on,” he wrote on Twitter. “Story & character-focused. Too early to talk details, but when we talk about ‘live’ it just means designing a game for continued storytelling after the main story.”
It’s still unclear how much of this game will focus on live-service elements and multiplayer, it could follow something as simple as Dragon Age: Inquisition’s separate multiplayer mode, or it could transform the game completely. Take note that Morrison is still early in the works and it will change multiple times until release. That is for sure.
Production:
Now we get to the tea - The past and present developments of Dragon Age 4’s new iteration.
So, Project Joplin was canned in late 2017, with Project Morrison rebooting sometime after that with an essential, small team. The rest of the Dragon Age team that worked on Joplin, went to fix Anthem during its troubled development. Even Mark Darrah, the Executive Producer of Dragon Age was shuffled to Anthem’s production. All the while, Morrison lay low in very early pre-production stages.
In 2018, the majority of the news we got on Dragon Age 4 came out in January, with Joplin’s initial codename and Anthem’s reshuffling. However, with Morrison in deep pre-production, nothing substantial - production-wise - was heard on this project until The Dread Wolf Rises teaser launched at The Game Awards eleven months later in December. Of course, this trailer was hype hype hype!
In early 2019, BioWare resumed their focus on Anthem and its release date. After Anthem was released in February 2019 - according to comicbook.com - the core Edmonton team working on Anthem, returned to work on Dragon Age 4 in full-scale development following the reworks of Morrison.
Built on Anthem’s codebase and its pre-sets of the Frostbite engine, following a very enigmatic live service model – Dragon Age 4 entered its pre-production stages with a full-team. As Casey Hudson later confirmed in September:
“We have several other big projects in the works.  I wish I could tell you more about them, but they’re mostly super-secret right now.  I can say however that one of our projects has a large and growing team in Edmonton working through pre-production, and based on the progress I’m seeing, I can confirm that indeed the Dread Wolf rises.”
Key processes during the pre-production stages include:
Concept Art
Storyboarding
Level Design
Mechanic Design
Around June, an IGN Greece article resurfaced again, according to said article ‘an anonymous BioWare employee had given clues Dragon Age 4. Stating that the game will be released in 2020 and that the voices of the characters are already being recorded, which indicates an advanced stage of development.’
This article initially launched in 2018 and has many rebuttals, the first being the release date.
This 2020 expected release date has been debunked because according to EA’s 2019 earnings call, the new release window for Dragon Age 4 is at least April 2022, and any time after that. Perhaps Joplin’s initial release window was 2020, and the developer may have shared that, but as far as Morrison is concerned, the project is 3 years away.
However, voice work being in the works could be plausible at this stage. Alix Wilton Reagan has teased a few seasons of her in full mocap mentioning NDA’s and #dragonage and #inquisitor, this could just Alix teasing us, or using social media to its full advantage, or it could be something Dragon Age-related.
Surely the Inquisitor will make a cameo appearance and that could justify why Alix could be doing VO?
On top of both Alix’s tease and IGN Greece’s article, very recently Jo Berry, a writer at BioWare tweeted about voice over work coming in and it being fantastic, however, they have to remove the goofy robot text to speech which is awkward and funny to listen to.  
“When VO is coming in and it’s fan-tastic, but it means saying goodbye to that goofy robot text-to-speech that makes you all laugh.”
So, indeed voice work does seem to be going on for Dragon Age 4’s development at this stage.
In jest, BioWare hasn’t replied to my request for voice acting a character in Dragon Age 4, so I think because of that, we can assume that they haven’t started the majority of the main character’s voice work just yet, right?
Moving on…Throughout the months of August and September, BioWare moved to a new office space in downtown Edmonton. Once they had settled in, a few very interesting Dragon Age 4 titbits came to light.
Emily (Domino) Taylor posted a picture on Twitter, showcasing a post artboard for Dragon Age 4, as we can assume it’s Dragon Age! There’s a Grey Warden and their Griffon-friend showcased in the picture.
Griffons and Grey Warden’s confirmed for Dragon Age 4? It’s not too much of a stretch considering the drama at Weisshaupt and Last Flight’s ending, but alas, as we can see BioWare’s art division are getting ready to line up concept artwork for further production and development. Probably for 3D model creation and animation stages.
Regardless, it’s very exciting to see the start of official artwork developing for Dragon Age 4, I’ll be keeping an eye out to see how this board develops further.  
Another huge titbit that was revealed with BioWare’s office move, was when the mayor of Edmonton decided to visit and congratulate BioWare at their new offices. On one of the photos the mayor and his team took, there was a shot of an HD version of Solas on a TV Screen.
I personally believe that this is a shot from Dragon Age 4 or the prototype version of Morrison showing off Solas. There’s been no confirmation of where this shot comes from, and I’ve spent an entire video dissecting it. However, my point is, I don’t think this comes from Dragon Age: Inquisition, it’s way to HD, look at his face, the fur on his outfit, the outside environment. It’s very distinct, and I believe it’s the first shot of Dragon Age 4 revealed.
I’ve not seen any rebuttals to this, and I’ve openly asked multiple times online, however, no one has come up with anything. So, even towards the end of 2019, it remains a mystery. I think this is a Dragon Age 4 shot, let me know if you think otherwise!
Around the same time, Matt Rhodes, an Art Director, posted a short story on his Instagram stating that he’s “more excited working on Dragon Age 4 than any other project so far.”
Just after BioWare moved offices, Fernando Melo, a senior producer on The Dread Wolf Rises left the studio after 12 years.
As stated on his LinkedIn profile, a lot of Fernando’s job on Dragon Age 4 surrounded “help[ing] establish the vision for the game. Guid[ing] the team through EA’s concept and early production phases. Prov[ing] out the core concept and key innovations of the game”.
He signed off with an email sent to everyone on the Dragon Age team, stating that he left at the “least disruptive timing as it would likely get.”
Considering that Fernando’s job was ensuring the pre-production stages were completed efficiently, and with his departure being at a time where it’d be least hectic for the development of Dragon Age 4, it’s safe to say that the pre-production processes are wrapping up and the team can begin to enter full production.
Fernando said that “with a great game leadership team in place, a fantastic creative vision, and some of the best devs in the world. Morrison is well underway to becoming the definitive Dragon Age experience - and I’m incredibly proud and honored to have played a part in that. I’ll be eagerly awaiting the opportunity to experience the next DA as a fan this time around.”
So, with Fernando’s send off via email, the entire Dragon Age team has moved on from the initial pre-production stages to the main development of the project with an estimated release window of any time after April 2022.
Mark Darrah Major Hints & Teases:
Now we get to the most divisive news topics - the teases from Executive Producer Mark Darrah!
Mark has actually been teasing us since the beginning of 2017, when he dropped a video of an artbook that collated a plethora of Dragon Age concept characters, with many mysterious and ominous photos showcasing potential concept art and character designs.
A logo of a wolf, on fire encased in a tower, was all we had on Dragon Age 4 at the time. However, considering Project Joplin was canned at the end of that same year, I think it’s safe to assume this work went alongside that project, whether it will remain, we’ll uncover in-time.
At E3 2018, in a video interview with Game Informer, Mark Darrah said that Dragon Age 4 was going ‘swell’ with a cheeky grin.
At Pax West 2018, Dragon Age 4 was officially confirmed again since it’s reboot in development, the Triforce Quartet played Dragon Age: Inquisition’s theme as Mark Darrah confirmed that the next instalment is in the works… again.
Towards the end of November, Mark Darrah teased the entirety of Twitter with his Dragon Age remarks. Having tweeted the single words “Dragon Age”, he had PC Gamer and many other onion articles writing up on his huge Dragon Age 4 tease.
However, to be fair, Mark dropped an image that resembles Dragon Age, only we’ve never seen anything quite like it before.
Midnight snow, rocks, forests, a completely different landscape to any of the maps in Dragon Age: Inquisition, yet very familiar with its Frostbite Engine aesthetic… is this a shot of Tevinter, more than likely taken on Mark Darrah’s phone?
Well, I think so. It doesn’t resemble any location I can recall in Dragon Age: Inquisition… But you might say “there’s snow in Tevinter, which is the opposite end of Thedas’s Equator, that doesn’t make sense lore-wise.”  
Well, Mark Darrah replied to someone questioning if and why there would be snow in Tevinter, he sent them a link to this article that explains how there can be snow on the equator, meaning that Tevinter can have snow.
So, is this our second or first look of Dragon Age 4? Well, depending on if the Solas shot is viable, I’d say definitely, but I’ll let you make your own mind up on that. Speaking of Tevinter, Mark Darrah also teased that the working plot title of Dragon Age 4 is titled “Tevinter of Our Discontent”, which is a huge story reference that I’ll touch upon in a separate category.
However, back to the picture teases, and Mark Darrah also posted another photo…
A sun blinding a knight, very ominous, I don’t even know where to start with this one… I mean it could have some subliminal message about how Solas may destroy the veil, or it could have a rather obscure context that fits to Dragon Age 4’s narrative, but I honestly just don’t even know what this is…
On Dragon Age Day, Again, Mark Darrah posted another screenshot of Dragon Age 4 with everything redacted other than a pixel in the corner.
And, erm, yep. That’s super. Thanks for that, Mark.
If you’d like to see more Dragon Age 4 teases that may or may not make sense and will most likely leave you frustrated and clueless, why not give Mark Darrah a follow-on Twitter. He’s one to keep an eye out.
Story:
The next narrative surrounds the Dread Wolf rising and attempting to destroy the veil, it’ll most likely be our next protagonist’s goal to stop Solas from achieving this.
We will have a new protagonist, like every other Dragon Age game. It’s been confirmed copious times by many developers old and new that the Hero of Ferelden will never return in the future, so stop asking. And even if they did return, Patrick Weekes is in charge now.
Dragon Age 4 will be set in the Tevinter Imperium, if Trespasser’s ending wasn’t a good enough clue for you, Project Joplin was also set in Tevinter. Alternatively, according to PC Gamer, it was the newly announced Tevinter Nights book that confirmed Tevinter to be Dragon Age 4’s setting.
Mark Darrah confirmed and teased on Twitter that the working plot title of Dragon Age 4 is Tevinter of our Discontent, derived from Shakespeare’s “The Winter of our Discontent” which is the opening lines from the play - Richard III (3rd).
As a TLDR: the words lay the groundwork for the portrayal of Richard as a discontented man who is unhappy in a world that hates him. However, since his family were victorious in the war, they reign the nation once more, and so as winter dies, glorious summer is upon them.
There are plenty of references we can make to Solas and his scheme to destroy the veil, he’s woken up to a world that despises his name and people that revoke his actions as evil. He wants to correct this world and restore his ‘family’ so to speak. Perhaps, like Richard the 3rd, Solas’s glorious summer is what awaits him in the next game.
So, we have plenty of plot potential with this given title and I do have a separate video for even more thorough speculation on this topic. However, based on Shakespeare’s work being the main inspiration for Dragon Age 4’s narrative, we should expect tragedy to be one of the main themes of the plot.
According to Video Gamer, in 2017, Alexis Kennedy was writing freelance for BioWare, ‘working on a whole chunk of lore and backstory for the faction in the game that you would think of if you were thinking big old goth. You know, if you were interested in death.’
Instantly what comes to mind is Nevarra’s Mortalitasi – Death Mages that’s responsible for the mummification process of the dead in Nevarran culture. However, we’re not sure how much of his work went into the cancelled Joplin, considering the timing at which he worked on Dragon Age 4.  
According to Alexis’s LinkedIn page, he worked freelance at BioWare from February – August 2017. The end of 2017 was the same time Joplin was canned, and Mike Laidlaw left the company, so there’s a huge possibility that Alexis’s work has been shelved.
Even if Alexis’s work wasn’t shelved at the time, given his recent allegations and controversy, Mark Darrah confirmed on Twitter that BioWare no longer has a working relationship with him, so his work seemingly has been scrapped.
According to Dark Horse writers Nunzio DeFilippis & Christina Weir who’re creating the comics. In a comicbook.com interview, they shared the collaboration with the BioWare writers, it’s a case of sharing notes on where the narrative is going, and how the comics can help reach that point for Dragon Age 4’s narrative.
So, if you want to see where Dragon Age 4’s narrative may go, or which characters could turn up, read the comics as they’re pushing the narrative forward.
According to Chelsea Fariello, Assistant Animator at BioWare, it seems we could have a Mabari War Hound companion, or at least NPC in Dragon Age 4, as she stated on Twitter that she was interested in what interactions people would want to see for a dog-like creature in a video game. With the hashtag Dragon Age. Perhaps Mabari War Hound, or even a Griffon? “What interactions would people want to be able to do with a dog like creature in a video game? I need to know…for reasons… #DragonAge “
The “creature” part in that tweet is what makes me think it could be a small griffon? If it’s a Mabari then it’s just a dog, however, if it’s a small griffon then that could make sense. That’s just my hot take.
On Dragon Age Day, Arby’s expressed their interest in opening a new branch in Thedas, could we see a new type of cuisine in Tevinter? It’s hard to say, other than the fact that John Epler loves Arby’s, not Wendy’s though. Don’t mention Wendy’s!
Weekes’s Tweets:
Adding to the story category, we have plenty of tweets by Patrick Weekes that hint at future elements for Dragon Age 4.
Patrick Weekes responded to Autumn Witch when asked on Twitter ‘to pick one character from Dragon Age that has never been a companion or advisor that you would like to see as a companion in DA-4? (For the sake of this post, Lace Harding is also not available.)’
Patrick said: “Oh that’s obvious, I’d go with (Reads parenthetical) THIS IS RIGGED.”
So, Scout Harding as a Dragon Age 4 Companion teased? I freaking hope so.
Patrick Weekes posted on Twitter that they just teared up reading a scene, so unless they’re cutting onions while writing, we should expect tears to be shed in Dragon Age 4. If I were to guess, I mean Solas is walking the Din’anshiral. Which means there is only death on this journey…
Weekes was asked about non-binary lingo & representation and if the players would have the option to not identify as a male or female in the next Dragon Age. They replied saying:
“No guarantees (it’s something that is very difficult in romance languages we get translated into), but our team is always looking for better ways to let players see themselves in our games.”
Other Dragon Age Projects:
According to EA’s 2019 Earnings Call, “there are plans for not only Dragon Age 4, but other Dragon Age products too.”
At a guess, this ‘other product’ could simply be a mobile companion app to coincide with Dragon Age 4’s launch. Or it could be the rumoured tactics game that we haven’t heard about since Mark Darrah’s tease in 2017.
On top of that, at a guess, it could also be an extension to the Dragon Age Keep.
Expectations:
There’s still a couple of years yet with an expected release window at any point after April 2022. However, that doesn’t mean the news will not be coming, just look at all the tidbits I’ve uncovered from developer tweets on the side.
Not to mention that BioWare generally start the marketing phases of their upcoming games two years prior to release, so if Dragon Age 4 were to release in 2022, we could actually see something in 2020. I’m not banking on that, but just for the doubters out there, we’ll easily hear something regarding this game in 2020, whether that’s a trailer or small tweet trials of news, we’ll be sure to get something, and I’ll be sure to stay on track of that.
if you have anyone saying there’s no news for Dragon Age 4, just gently send them my way and share this video in their dm’s!
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lyricalt · 7 years ago
Text
2017 fic round up + annual fic meme
It’s that time again, folks. Let’s see the damage.
THE LIST
*drabble/stuff under 1k words +wip
Boku No Hero Academia
Tell - inatodo
Destiny
hardcase* - implied andal brask/cayde-6
a code of you - original character: sol-6
Gamble* - andal brask/Cayde-6
Integrate
got a feel for you* - post-canon seep - pre-canon
Overwatch
R76
feel something*
21
Fourth Date Stuff
Prompt: cut*
punchline
GEN / MISC.
a priori - time travel, Reaper&Gabriel Reyes
gift for gift - gen - Reaper, Widowmaker, Ana Amari, Jack Morrison (mentioned)
all his cards you want to touch - Jesse McCree (Vigilante)/Jesse McCree (Riverboat)
cross your heart and hope - Destiny AU: has mcgenji, implied r76. Too lazy to link to individual pieces on ao3, so I only linked the ones only on tumblr.
Showteam+
Trigger happy
of all just fools - Destiny 2 AU
MCGENJI
not far from home vantage make you sway Prompt: rainy day* Prompt: surprise* must be love cut* devil gave me a crooked start down and doubt - (background implied r76) on your mark+ - AU where genji is a motorcycle and mccree is a mechanic. serial never had much faith (in love or miracles)* Carry case of six wake up calls: 1, 2, 3 Beach drabbles: 1, 2, 3 like you would to a point, to your knees damned if you do - incubus mccree/oni genji sun steel / soul intersect count to three triple threat+ Prompt: kiss on the back of the hand* 
Total number of completed stories: 33, excluding drabbles and some prompts. 
Total word count: AO3 stats say around 56,500. I’ll ballpark it 60,000.
Looking back, did you write more fic than you thought you would this year, less, or about what you’d predicted? 
 I wrote more words and more fic this year, but a bunch of it were very short stories! Shorter than my usual, I think. I am also very in love with the Destiny AU so I think that had a lot to do with my high word count. I also wrote a lot on the side I never posted, ahaha. I think I was very distracted this year by too many fandoms/ideas. Ah well.
What pairing/genre/fandom did you write that you would never have predicted in January? 
Nah. I’m predictable. I’m still side-eyeing the genji-as-a-motorcycle AU though. I did that?
What’s your own favorite story of the year? Not the most popular, but the one that makes you happiest? 
 CARRY. It was Carry. I loved writing that stupid fic. It was so dumb but I feel so vindictive and about it because I wrote it to have fun and also to express some exasperation about a couple of mcgnj tropes I felt were kinda not-my-thing. BUT!! it makes me happy that a lot of other people enjoyed it too and also @vfordii drew THIS.
Did you take any writing risks this year? What did you learn from them? 
 I don’t feel like I took any huge risks. I am pretty comfortable with the subject matter I write (--though I think it’s more of a matter of motivation and sticking to it). I, uh, did write some bottom/sub mccree which is somehow not all that popular within the mcgenji fandom and let me tell you this was hugely a case of “if no one will write it then I will but I will complain about it for the entire time”. I wouldn’t consider it a risk though, but I did learn a bit about how to comfortably write dirty talk without needing it to be explicitly written. I don’t think it shows up a lot in my current fics but I’ve been taking note of what sounds right to me vs how much I want to write, if that makes sense.
Also for the record all my mcgnj fic is implied sexual dynamic sub/bottom mccree, like, in the case it ever happens. (I’m kidding. Or am I. I am. (Not really.) No, I’m dead serious.)
Do you have any fanfic or profic goals for the New Year? 
 Finish the damn fics I start, why don’t I!!!!! (This is a constant goal.)
I do want to write some fandom stories for original characters. I also want to write more explicit fic without shaming myself out of it. What are the nastywords all the hip young adults are using nowadays? I don’t know and I get conflicting reports, but by god I will try to learn.
My best story of this year 
Hardcase, which is admittedly a small drabble but I think.. it holds very well under Destiny 2, despite my frustration with how Cayde is portrayed in comparison to the Destiny 1. I’ve always had this specific opinion about Cayde and his mysterious (and not so mysterious) agendas. Dude definitely has a hero complex and this fic sorta toes into it. Plus, I like any Cayde angst related to Andal.
I feel like, out of all my fics this felt the most complete, and one that I was most satisfied with what I wanted to convey with a limited amount of words. I’m aware that I’m not… really made for longer stories, so I guess… I like to play to my strengths? And this was it.
My most popular story 
 According to AO3 hits and kudos, it was make you sway, another mcgenji fic that started with the same motivation as carry. I think.. it’s obvious… that I, uh, like writing a specific brand of Horny McCree, in that he’s not so much embarrassed by his attraction to Genji but just slightly exasperated by it (and his timing). And, haha, also Genji not being 100% on top of his libido is a nice change of pace too. I remember having fun with this!!
Story of mine most under-appreciated, in my opinion
feel something is one I’m super fond of. It’s very short, but I feel like it’s my best r76 fic in terms of the relationship I want to portray, especially post-Overwatch. I like the way I wrote it; in my opinion it was very to-the-point, and doesn’t have the happy ending they don’t quite deserve (yet) but in my mind it’s still a very positive fic without being too idealistic? Not that either way is bad, it was just something different for me, personally.
Most fun story to write
devil gave me a crooked start was a fic I pulled right outta my ass but wrote it all in one sitting after I came up with a couple of lines of dialogue; “So I’m stuck in the future,” “Would you like to know the future you?”, etc etc. It helped that Blizzard had just released McCree’s Blackwatch skin (WITH THE BLACK LEATHER CHAPS!!!!) and while I wasn’t comfortable about Blackwatch Genji having any sort of romantic relationship with Blackwatch McCree, I was sure as heck willing for Present-Day!Genji having some good nasty fun with a younger McCree.
Also I had a stupid amount of fun writing triple threat: genji/genji/genji, and I’m now just seeing a pattern that I enjoy writing characters being humorously turned on and having fun getting their rocks off, so there’s that. What a revelation.
Most Sexy Story 
God im sorry but I wrote a mcgenji week drabble about blackwatch genji and mccree beating the shit out of each other and it’s the opposite of romantic and definitely not meant to BE romantic, but fighting can be sexy without being horny, right?? RIGHT???
Story with the single sexiest moment 
to a point, to your knees.  
It takes a huge effort for McCree to sit still after that, spine tingling and heat crawling over his body. The switchblade knife in Genji’s hand spins once in a little flourish, drawing McCree’s gaze to it. 
 His attention caught, Genji places the blade at his thumb and forefinger. He slides the knife between them once to no effect, then another time. McCree can hear the grating metal against each other and then the hiss of steam, knife edge still wet with spit from when McCree had held it on his tongue. 
 “Shall we see how sharp your mouth is now?” Genji asks, running the knife through his fingers once last time.
Genji sharpening McCree’s knife with his fingers and McCree getting hot (literally, metaphorically) and bothered by it is a personal achievement. For me or McCree, that’s up for debate.
Though I have to admit I’m absolutely still pissed about not titling the fic “cut to the feeling” instead because that’s a far better name for a knife kink fic an also my third favorite carly rae jepsen song.
Most “holy crap, that’s wrong, even for you” story 
 I don’t think anyone was surprised about even my most wildest fic. I think a friend of mine was initially disappointed that the knife kink fic was tagged for “mild blood” instead of straight up bloodplay. I’m sorry.
Story that shifted my own perceptions of the characters
I never quite like this question because I always have a good idea of how I want to portray a character in fic since most of my fics tend to lean on the introspective side of things. down and doubt is a very McCree-centered fic that deals with Gabriel, as well as Genji in relation to Gabriel. I wanted to show a lot of things about how McCree and Genji fight together, and what each of them thinks about the whole Gabriel Reyes = Reaper thing. I didn’t hit all the points, and I unfortunately had to scrub a scene off that I definitely want to rework in another fic, but I think I had the basics… present in the fic. I guess what did surprise me was touching on Soldier: 76, though the dynamics between him and McCree is another thing I want to write about for a later fic.
Hardest story to write 
  Intersect , mostly because the later half was such a visual story I had wanted to tell in a form that wasn’t all writing. I think It would have done better as a comic but what can u do? I still very much like the first half, which I had rattling in my head for the last year and a half, really.
I was aiming to write about McCree having hang-ups about Genji, and how he views himself—a washed out mercenary with no clear goals, in comparison to Genji, who’s off in a better headspace than him but still interested in McCree anyway. And it’s not so much a reunion fic I wanted to show but a story where it’s just ok to try and reacquaint yourselves with someone who might be a new person to you. I think. I very much did not want it to be a reunion fic.
Most disappointing 
 Intersect!!!!!!!! It was so jumpy!!!! I had a lot of expectations for it!!!! I wanted it to be so much!!!! In the end I just gave up trying to make the words all fit and banged out the rest of the story and let it go. I’m still upset it didn’t come out the way I wanted it but I think it was better to just post the damn thing rather than let it rot in my drive forever. I felt better for posting it but I don’t think I can reread it anytime soon.
Easiest story to write 
 I lot of fics that fall into this category were the drabbles like Wake Up Calls. I really like writing about mundane moments and little glimpses of a developing relationship, especially for mcgenji, because my headcanon of them consists of a bunch of little moments that somehow build up into a rolling romance that sneaks up on both of them. I think it’s why I have such a hard time writing one long cohesive fic about them. There just isn’t a Big Ah-Ha Moment for them to me? I guess? I guess. I’m rambling!!
Biggest surprise 
 That I continued the mcgenji motorcycle AU, honestly. I love it to pieces and it’s fun but god do I think it’s such a chore writing the build up leading to the parts I WANT to write in the first place!!!!!
Most unintentionally telling story 
  gift for gift started out as a very Gabriel Reyes-centric story but somehow I got passionate about Widowmaker and so it’s also very much about her as well and how she functions within her lack of autonomy. I wanted to explore Gabriel’s motivations/drive to push forward without mentioning just what, exactly, he was going for, which was surprisingly very easy.
Story I’d like to revise
Intersect, not so much revising it but revisiting some of the themes and concepts, especially about McCree. I’ve talked enough about this fic. Anyway.
Story I didn’t write but will at some point, I swear 
 Well. It’s more of a WIP at this stage but I want to write my epic 100k, 50 chaptered Guardian/Fallen romance fic for Destiny but we’ll see how that goes? Mostly I’m waiting on Bungie because I’m so dry on Bungie lore and I have no idea what the House of Dusk is up to and that’s kinda important to my story—which is, not really at all, but I would LIKE to make sure.
Anyway, that’s a wrap for my 2017 fics. Thanks for reading and all the encouragement! I hope to write more entertaining stories for 2018!! :’)
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askagamedev · 7 years ago
Note
So with the news of Visceral getting closed, i thought it's time to talk about the question why AAA Publishers who have a lot of money close down studios. What the various reasons could be etc, because i see the usual "EA is evil therefore studioclosure" reasoning.
The story of studio closure usually begins months in advance of the bad news finally dropping. We’ll go over one possible scenario that could lead to an unfortunate studio closure, and hopefully you’ll start to see how it could happen under other circumstances.
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Part of the day to day job of publishing executives is to regularly go over the numbers from the studios they are managing, look at the latest round of market research, and make sure things are on track. Imagine that you’re one of these executives. Your primary goal is to make sure that the studios under your purview are able to keep running profitably, because you have to keep the shareholders happy. If the shareholders aren’t happy, it will mean the company will need to cut costs, and that means mass layoffs at all of the studios that report to you - people who depend on you to make good decisions.
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Let’s continue with this thought experiment. Let’s say that you green light a project that seemed like a good idea. It was on the expensive side in terms of budget and the profit margin was thinner due to the license required. It was also from a studio that had a strong history, but had struggled some with their latest few offerings. Still, it’s got an industry rock star who is leading the team. It’s one of the biggest intellectual properties in the world. The market looks primed for the game to sell well - the analysts are all saying 5 million sales easily, and 10 million sales is within striking distance. The numbers work out that you’ll need at least 4 million in sales along with a DLC attach rate of around 10% to break even due to the revenue sharing with the license owner, but with the 5 million sales and 10% attach rate the analysts swear on, it’ll be fine. If you can deliver something halfway decent, you should be able to make a decent profit off of it, right? No brainer.
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Weeks, then months pass. Development is going less smoothly than expected. Your studio team is having some trouble with the license holder - the license holder is making a lot of demands of the development team that they are entitled to, as per the license contract, requiring the team to redo a lot of work. Large chunks of the game’s planned design had to be thrown out because the license holder felt they were too close to a different project of theirs in the works. That’s ok, though. Every project has its rough patches. The cost goes up some due to the wasted work, but the sales target is still totally reachable. You still believe in the project.
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Another few months pass. Bad news. The analysts have noted a shift in market behavior. A bunch of big budget games in a similar genre released by competitors have underperformed in their earnings. You’ve checked it over, and the games themselves are solid. Several have been critically acclaimed, very well received by players who played them, but there just aren’t enough sales to meet expectations. Rather than being on-target for profitability, they might only become profitable months after release. That’s not a good sign - it means that there is probably some amount of market saturation going on. Maybe players are getting tired of that kind of game. It looks like your original revenue estimates were too optimistic and get adjusted down. That 5 million guarantee doesn’t look so safe anymore. You resolve to keep watching.
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A few more months pass and you get more bad news. The license holder is still being a butt, but now the team is having internal development problems that resulted from the extensive rework they had to do. The demo they showed you is a bit of a mess. It’s not very nice to look at, they’re missing a quarter of the features they promised to have by this milestone, but the worst part is that game just isn’t very fun. If you squint, you can tell that there’s potential here, but it isn’t there yet. They’ve fallen behind schedule because one of the major features ended up taking way more effort than expected. The team has ramped up hiring to try to shore it up, but the costs are rising even more. You’re still on board, but you’re starting to worry. The game will probably need additional development time to iron these kinks out which means more cost. You go back to the books to try to figure out if you can make the math work.
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You talk to the license holders and try to smooth things out - maybe even get an extension to give the team more time, but the license holders are intractable. They have a very specific release date they want for their next blockbuster movie and they are going to spend hundreds of millions marketing it. Your game is not going to derail that movie, no matter how good it is. If you move the game’s release date at all, you’re looking at months, maybe even six to nine months, before you can release it on a week that both gets the license holder’s blessing and also dodges other major competitor releases. You’re also almost certainly going to miss the holiday season and the extra sales that it would bring with it. You check the studio’s burn rate (how much money is needed to keep the studio running each month) and the sales estimates and you realize the math isn’t going to work out. A delay that long would still result in a net loss. The game is going to tank if you release it on time as-is. The license holder would certainly be disappointed if the game doesn’t sell well. And, if the publisher takes that big a loss, the shareholders will almost certainly lose their confidence and drop the stock which will result in massive layoffs as “cost cutting measures”. The situation is looking really bad.
Now what?
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You’ve got a large number of very expensive developers working on a project that you know is doomed. You don’t have a new project that you can suddenly shove them all onto - it takes time for a new project to spin up, get approved, go through preproduction, etc. The only real choice here, in order to save as many jobs as you can, is to staunch the bleeding as much as you can. So you give the order - the game is cancelled. You have to break up the team and send the devs to your other studios in various stages of development that do need people. You can probably keep a handful of the team together to work on a new pitch if they want to stick around, but there’s no budget allocated for a full production team to waste on a project that won’t ever get released.
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You talk with the leadership there. They’re old hands at this. They’ve seen the writing on the wall, they were at all of the same meetings and milestone updates as you. They know what’s going to happen. Most aren’t staying. Several of them have already found jobs elsewhere. Some are probably (and justifiably) mad… at you, at the license holder, at the publisher, at the world. Even if you keep the studio open, you won’t have enough senior leadership there to lead it or a project for them to work on. You can’t really fault them for taking care of themselves - you’d probably do the same in their position. So you do what you can. You wish them luck. You apologize for how things went down. You try to save as many jobs as you can, but the circumstances have unfortunately conspired to close the studio. It sucks.
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Notice how it isn’t necessarily any one party’s fault here. The game concepts might even be salvageable... just not at the time being, with the same set of features, under the current set of circumstances. The dev studio did its best, but mistakes happen. The license owner might have been picky, but it’s their intellectual property and their loyalty is ultimately to the property. The gamers out there want what they want and are voting with their wallets. And you, as executive in charge of all of this, made the only rational decision you could given the situation you had to deal with. Circumstances change and sometimes they become untenable (especially when dealing with greater forces like license holders and schedule alignment). Maybe the executives were fed bad information. Maybe it was the one dude who messed up real bad. Maybe it was because the developer studio bit off more than they could chew. Maybe it was because players got burned out on a particular kind of game before the project was completed. Maybe some executive left the company and her replacement didn’t like the project and wanted it shut down. Maybe the original estimates were off, and nobody noticed until it was too late. Maybe it was a little of column A and a little of column B. It’s unfortunate, but shit happens sometimes. It isn’t necessarily malicious, but it is a harsh reality of business. Big games are expensive, and most publishers (behemoths like EA and Activision included) can’t afford to flush millions down the drain each month on a doomed project.
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent questions: The FAQ
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thegroovethief · 8 years ago
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#TGTfeature 004: Doctor Jeep [Trouble & Bass, Tumble Audio, ENCHUFADA: New York City, USA] Following last month’s Afrofunk excursion with Denver band ATOMGA, #TGTfeature 004 returns to low-end theory with the man to call if the bass isn’t ill enough: Doctor Jeep! This and forthcoming #TGTfeature articles will highlight dedicated musical talents by featuring their recent work as well as an in-depth interview. Undeterred by tempo and style, Doctor Jeep is well-regarded from techno to dubstep to dnb. Speaking via phone prior to his return to the Denver stage on March 2nd, the good doctor discusses the challenges of being a multi-genre specialist, his own crucial musical experiences, how he gets his bass so massive, and much more. Special note: Make sure to tune in late-night this Sunday evening Feb 26 at midnight MST for my next live “Pomegranate Sounds” radio show on KGNU Community Radio (Boulder/Denver). A Doctor Jeep feature will be on just after 1am (on Monday), with an exclusive chance to win tickets! A bit about Doctor Jeep: - a leading voice in the New York City bass scene, DOCTOR JEEP is known for rocking a range of bpms - has stacks of remixes under his own name as well as his DJ Bark Lee alias; his latest production release, the half-time dnb DISSOCIATE EP, came out mid-2016 on Aufect Recordings - HEADLINING this Thursday, March 2, at The Black Box with Snubluck and Kompra, presented by Sub.mission
TGT: You’re an artist who works within multiple styles and tempos, yet there’s always a clear focus on the low-end. How did you first get into bass music, and why has it become such an important part of your life? DJ: Basically, I went to a record store near my college when I was a freshman, and I bought a CD with an interesting looking cover, even though I had never heard of the artists or label. It ended up being Caspa and Rusko’s Fabriclive mix. That just opened my eyes to dubstep in general, and from there I just went through my usual process of how I found new music nowadays, which is just Googling every artist and/or label that was mentioned in the track list, and just kind of going in a wormhole from there… that was nine or ten years ago at this point. Weirdly enough, it took a while to get back into dubstep properly. Somehow after listening to that Fabriclive mix, I got really into Hessle Audio and Hemlock, and the kind of more techno-y stuff for the rest of my college experience. A few years later, I started going to a party in New York called Reconstrvct - basically its initial iteration was an all-UK dubstep party. They were bringing in these crazy lineups…like six or seven DJs from the UK and then one or two other residents. And it was just super insane because you would never see these producers in the US, ever, outside of that one party since it was fairly underground people for the most part. I think one of the defining moments that solidified my love for bass music was their two-year anniversary that had Kahn & Neek, their side project Gorgon Sound, Vivek, Youngsta, and Amit, all on the Tsunami Bass soundsystem which is probably one of, if not the best soundsystems in New York. I guess as for why that kind of music is important to me: it’s an escape from real life and the stuff I like makes me feel like I’m going back to my ancestral tribal roots. Sometimes when I’m in the dance, it gives me this feeling like we’re in the Stone Age dancing around a fire with like a shaman guiding us… it’s really cool to think about it in that way, knowing that people around me are also on the same wave length and it’s a meditative, trance-like experience. You’re feeling this energy in your chest and it’s so different than listening to music at a house party or in your headphones or something. Not to be too hippy-dippy about it, but bass is healing, and it allows you to mentally recharge and let go after a long week – I just love going to parties and dancing and, you know, getting into it… if I’m paying $15 to see some DJ, I’m gonna dance, I’m not just gonna stand there and cross my arms and nod my head! [laughs] Finding this community in New York was really important to me, because for all my life prior to that I felt like an outsider who just liked weird music. It’s really great to go out somewhere and spend a few hours with your friends every weekend doing what makes you the happiest.
TGT: So what challenges do you face as an artist whose work isn’t defined by a single genre? DJ: I make so many different kinds of music that I think it’s important to have certain distinctions as to what’s Jeep stuff versus other small side projects, because… I feel like if I’m making techno as Doctor Jeep, and I’m making drum ‘n’ bass as Doctor Jeep, people don’t really know how to book me, or where to book me, and that’s a huge issue. Because if I was, you know, [Berghain resident and legendary techno DJ] Marcel Dettmann or something, and I primarily played one or two fairly similar types of music, people would know what to expect when I came to play a party. At any gig, I have the ability to play rap or dancehall or UK garage or jungle or whatever, but some crowds know me for my older 130bpm productions, some crowds come for the newer drum ‘n’ bass side of me, and it’s like a divided crowd where I can’t appease everyone, and it’s definitely more difficult than if I was able to go into it with a clear game plan every time. It’s all situational. After I play a party once, I generally know the vibe. These days I’m super into a lot of electro and ’90s hardcore, but I know that’s not what fits the vibe at Sub.mission for example, so I’ll focus more on the dubstep and halftime side of things. I guess that is the benefit of playing a lot of different kinds of music, I can hone it in if I know what the crowd tends to like. At the end of the day if I’m getting paid to fly somewhere and play music for two hours, my job is to make the crowd happy, regardless if I just got a bunch of sick tracks from a totally different style the weekend beforehand [laughs]. That being said, I enjoy the challenge of figuring out what works on any given night. I think that there are some situations in which a change of vibe within the set is welcomed, and this kind of ties back to that Reconstrvct two-year anniversary. At some point in Youngsta’s set he went from a deeper dubstep section to a more hype halftime dnb part, and that was one of the first times I ever saw someone play a hybrid set like that and do it super well. And it made me think, damn, these two tempos are separated by 30bpm – which is a pretty big jump – but are stylistically quite similar in sound design and the sound palette, and people really fuck with both. I mean, it was just another one of those times where I was like ‘wow, you can really go all over the place, and still keep the crowd with you,’ so that was really inspiring for me, and definitely a very formative experience where I was like alright, that’s how you connect the dots from very different tempos. You find stuff that has similar textures or atmospheres or whatever, and you kind of go from those tracks. You’re not just slamming in a totally different track or doing a backspin and then just throwing in something from left field. That will kill a crowd, but you just gotta think of it kind of intellectually: where’s this set going? Basically, long story short, I think it’s tough as an artist who likes to make different kinds of stuff to get booked as much as if I only specialized in one genre. On the other hand though, I do think it’s important to experiment as much as possible and try new things. I mean, every time I’ve tried consciously to make a different style than I normally do, I learn a new production technique just by fucking around with the software or using a sample in a different way. I do think it’s important to experiment, but at the same time you have to have a consistent sound. I feel like over the years I’ve found the quote-unquote ‘Doctor Jeep sound,’ and it’s not necessarily a genre thing, but it’s more so just a general vibe or the samples I use or the way I use certain vocal samples or whatever… I’ll give a quick example: I really like weird, disembodied vocal chants or little cut-ups of a vocal that aren’t full words. There’s that, and I also really like running full vocal phrases through a vocoder and having them sound like a robot. Just things that kind of remind you of the human voice but aren’t exactly that, because it’s important I think to have a human element in the music too.
TGT: You’ve dropped some heavyweight remixes within the past few years, notably including a recent “Topper Top” rework (under your DJ Bark Lee alias), a mix of Benga & Coki’s “Night,” and a personal favorite of mine, “Back to Africa” by Tour De Force. What’s your approach when remixing to truly make tracks your own, and any tips for producers on how to get the bass banging properly? DJ: It’s funny you mention that [“Back To Africa”], because actually I think that’s the track that’s statistically done the poorest of any track I’ve ever uploaded, in terms of number of listens or comments, so it’s kind of heartwarming knowing at least one person liked it [laughs]. One thing that really bums me out is when an artist remixes something else and doesn’t use the main elements of the track. They might use like a tiny vocal before the drop, and then suddenly it shifts into a different song with no samples from the original… for me, it’s really important that if I’m doing a remix, it has to, at the very least, remind you of the track or even better, be obviously identifiable as being a flip on this song. I guess my approach to it all is to have the remix be different enough where I’m putting my stamp on it, but still paying tribute to the original artist. I’ve had remixes done for me (that ultimately never were released) where I’ve been like ‘uh.... [chuckles] so where’s the parts of my track – this isn’t really a remix, it’s just your track that has my name on it.’ It’s just so weird you know? Getting back to the second half of your question - I know people that have a million VSTs and 10 types of EQs, and I’m sitting here only using the Ableton plugins because my philosophy is just mastering what you’ve got. In terms of instruments, I only use the VST MASSIVE, that’s what I build my sounds out of primarily except for occasionally manipulating samples. It’s the first one I learned, and I feel very comfortable with it at this point, and for me to learn a totally different software instrument would just be frustrating. I just know how to get the sounds I want with MASSIVE, and I now associate the Jeep sound with the basses I make with it, so I just go with that for now. So my tip is: get good at one or two things and stick with it. Your creativity can lead you to make sounds that you didn’t think were possible with that specific instrument.
TGT: You’ve spoken before about the role tribal percussion plays in your production, while the just-released freebie “Adianta” brings in a similar vibe via a choice vocal. What’s your view on sampling? DJ: In general I think sampling is super important for music, especially if you look at any of the major developments in terms of the way dance music has evolved. I think back to one of my favorite genres – early ‘90s rave music – and they’re throwing so many different elements in the pot: breakbeats from old funk or hiphop records, synthesizers, vocals from sci-fi movies, or straight up just sampling other people’s tracks unashamedly [laughs]. That was the most exciting period of music for a short period of time because they had so many different influences and elements. Even nowadays, a lot of the stuff I like is just re-contextualized old music. With that track you mentioned, “Adianta,” - basically I heard this ‘70s bossa nova tune on a Brazilian compilation I got (my family is from there so I listened to that kind of music all the time growing up), and I really wanted to do a side project that was all remixes of Brazilian tracks. I had four tracks lined up for it, but three of them were just not as good as I really wanted, so I decided to give away the one decent track. The main sample is an eight-bar loop from the original, Trio Mocoto’s “Nao Adianta”. A funny thing happened, where basically I put this track out, and a promoter who booked me once shared my track with this someone she knows and she said ‘hey, check out this kid’s music, I think you might like it, you guys should connect for a coffee or something.’ In a very weird coincidence, it turned out that the guy she sent it to runs a label that the band I sampled was signed to. We actually ended up meeting up and talking shop about a potential new project, so I’ll probably create another alias in the next year or two that’s dedicated to that and that’s very focused on sampling Brazilian music and reinterpreting it in a modern context. I think my parents would be quite proud [laughs]. I mean, honestly, my take on that is don’t be dumb and sample something that’s on Sony or some major label that is gonna go after you. Don’t take an obvious, long sample from something really well known. The strategy is just do it in such a manner that it may pay homage to the original track but it’s not a total rip-off. I would be insane to take more than a few seconds of a Drake vocal and put it into a song and try and sell it – I think if you’re giving it away for free that’s one thing, if you’re trying to make money off it that’s where you’re going to come into some issues. TGT: Not necessarily connected, but which artists’ musical influence do you view as crucial to the Dr. Jeep sound? DJ: For me, it’s not so much specific artists as much as it is experiences. When I was in college I had a six-month long internship in London. And on the third day I was there, I went to Fabric, and it was a Hessle Audio night. This one moment I remember really specifically was Ben UFO (or Blawan, I can’t remember) playing Head High’s remix of Joy Orbison’s “Ellipsis”. It’s just a really cool, groovy tune – it’s a breakbeat techno track that’s not 4x4, it has an odd rhythmic pattern to it, and just very drum-oriented, but hearing that was just like ‘damn, this kind of shit sounds awesome in a proper club sound system.’ I think that really influenced the way I like to program drums these days. It’s all about rhythm. In the same night actually, Jackmaster did a set from 5-6am, and he played a Burial “Archangel” – and that was really bizarre because I never thought I’d hear that track in a club. It was just so crazy hearing such a raw powerful song in a nightclub full of people that are on all kinds of mind altering substances and seeing how much it really affected them. I think that was one of the moments where I was like ‘alright, I want my music to – even if it’s not this emotional – have this visceral impact’ … I don’t think my music is at that point yet, but that’s the kind of goal… if I can get one person to say ‘this is an insanely good track,’ then I think I’ve done my job. I heard Kode9 do a mix for FACT magazine, that’s pretty much all mid 90’s jungle, and that was definitely a point where I was like ‘I really enjoy this kind of music.’ You know, uptempo, breakbeat music. That mix got me going down the drum ‘n’ bass wormhole, which I now very much enjoy. You can tell he actually grew up in the era when that music was being made, and it’s really cool to see an artist’s influences, even if it’s not what they’re primarily known for nowadays.
STAY LOCKED IN WITH DOCTOR JEEP: Facebook Soundcloud Twitter Instagram Event: Thursday, March 2 Image Credit: Rachel Amico
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jackdawyt · 5 years ago
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As my last video/post for 2019, I figured we should have a reflection on Dragon Age 4's major news updates and uncover what we know about Dragon Age 4 throughout this year and beyond!  So, we can go into 2020 with the right expectations and understanding of the game's development!
The Dread Wolf Rises:
To boot of this year - we had the most exciting announcement from The Game Awards in December - the official confirmation of the next Dragon Age project with the current given title: #TheDreadWolfRises.
The trailer, while enigmatic, showcased the next Dragon Age centring on the Solas’s plan to rise up and destroy the veil, fulfilling the Dread Wolf’s prophecy. At least that’s one interpretation of it.
The trailer seemingly was made for the fanbase of Dragon Age with the given title, because if you didn’t know what Dragon Age was, or anything about The Dread Wolf, you could totally pass up that trailer as a different game entirely. So, it was more of an ode to the fans that the next Dragon Age game is in the works.
Alongside the release of the trailer, the Dragon Age website was updated for #TheDreadWolfRises with Mark Darrah, Executive Producer & Matthew Goldman, Creative Director sharing a few words on the production of the next Dragon Age.
TLDR: Mark is excited to show more and Matthew states that this is the strongest team yet and they’re venturing forth on the most epic quest ever.
In a September blog post, Casey Hudson wrote that ‘I can confirm that indeed the Dread Wolf rises,’ alluding to the narrative and production of Dragon Age 4. Before we delve into the current development of Dragon Age 4, we’ve got to talk about the two initial iterations of Dragon Age 4.
Project Joplin:
Based on Jason Schreier’s expose’ into the past and present developments of Dragon Age 4 - the previous iteration of Dragon Age 4 was known as ‘Joplin’, like Janis Joplin.
Janis Joplin was one of the biggest female rock stars of her era, she revolutionized her genre of music for the next generation – clearly, this is something the devs were going for with the original Dragon Age 4 project – to revolutionize the Role-Playing Game genre.
The developers on Joplin were committed to avoiding the mistakes they’d made on Dragon Age: Inquisition. Veteran Mike Laidlaw was the creative director of ‘Joplin’ until the project was canned and reworked so ‘live service elements’ could be added. After the decided rework of Dragon Age 4, Mike left the studio in late 2017.
Project Joplin’s initial concept followed the next protagonist ‘playing as a group of spies in Tevinter, a large chunk of the narrative centred on heists. The goal was to focus as much as possible on choice and consequence.’
There was an emphasis on this ‘hugely reactive game, smaller in scope than Dragon Age: Inquisition but much larger in player choice, followers, reactivity, and depth.’
The developers talked about building systemic narrative mechanics, allowing the player to perform actions like persuading or extorting guards without the writers having to hand-craft every scene.
It was very ambitious and plenty of the developers were excited, stating that they put some of their best work into this project.
However, Anthem was in real trouble, and there was a concern that it might never be finished unless the studio did something drastic. EA and BioWare took that drastic action, cancelling Joplin and moving the bulk of its staff, including executive producer Mark Darrah, onto Anthem.
Project Joplin was reworked into Project Morrison with a skeleton team building the very foundations of the next Dragon Age.
Project Morrison:
The latest iteration of Dragon Age 4 that is currently in the works is known as ‘Morrison’, like ‘James Morrison’ – the lead singer of the rock band ‘The Doors’.
Jim Morrison is regarded by music critics and fans as one of the most iconic and influential frontmen in rock history. (Wikipedia).
Morrison is being built on Anthem’s tools and codebase of the Frostbite Engine, this will save time as Mass Effect: Andromeda, Dragon Age: Inquisition and Anthem were each built from scratch. With a pre-set already there, Morrison’s development can save a lot of time.
This new version of the fourth Dragon Age is planned with a live service component, built for long-term gameplay and revenue. It’s not clear how much of Joplin’s vision will shape Morrison.
Matt Goldman, art director on Dragon Age: Inquisition and then Joplin, took over as creative director for Morrison.
Many of the BioWare developers “know it’s going to change like five times in the next two years.”
Morrison will change its shape multiple times. However, “Dragon Age games shift more than other games.” So, it’s not uncanny for a Dragon Age project to undergo drastic changes in its development.
Live Service/Multiplayer:
It has been confirmed on LinkedIn that BioWare has hired a software engineer to work on a multiplayer component for Dragon Age 4, however, it’s unsure what exactly this multiplayer could look like.
Jason Schreier stated that “he heard some ideas for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe.”
In 2018, Casey Hudson tweeted a statement on live service: “Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on,” he wrote on Twitter. “Story & character-focused. Too early to talk details, but when we talk about ‘live’ it just means designing a game for continued storytelling after the main story.”
It’s still unclear how much of this game will focus on live-service elements and multiplayer, it could follow something as simple as Dragon Age: Inquisition’s separate multiplayer mode, or it could transform the game completely. Take note that Morrison is still early in the works and it will change multiple times until release. That is for sure.
Production:
Now we get to the tea - The past and present developments of Dragon Age 4’s new iteration.
So, Project Joplin was canned in late 2017, with Project Morrison rebooting sometime after that with an essential, small team. The rest of the Dragon Age team that worked on Joplin, went to fix Anthem during its troubled development. Even Mark Darrah, the Executive Producer of Dragon Age was shuffled to Anthem’s production. All the while, Morrison lay low in very early pre-production stages.
In 2018, the majority of the news we got on Dragon Age 4 came out in January, with Joplin’s initial codename and Anthem’s reshuffling. However, with Morrison in deep pre-production, nothing substantial - production-wise - was heard on this project until The Dread Wolf Rises teaser launched at The Game Awards eleven months later in December. Of course, this trailer was hype hype hype!
In early 2019, BioWare resumed their focus on Anthem and its release date. After Anthem was released in February 2019 - according to comicbook.com - the core Edmonton team working on Anthem, returned to work on Dragon Age 4 in full-scale development following the reworks of Morrison.
Built on Anthem’s codebase and its pre-sets of the Frostbite engine, following a very enigmatic live service model – Dragon Age 4 entered its pre-production stages with a full-team. As Casey Hudson later confirmed in September:
"We have several other big projects in the works.  I wish I could tell you more about them, but they’re mostly super-secret right now.  I can say however that one of our projects has a large and growing team in Edmonton working through pre-production, and based on the progress I’m seeing, I can confirm that indeed the Dread Wolf rises."
Key processes during the pre-production stages include:
Concept Art
Storyboarding
Level Design
Mechanic Design
Around June, an IGN Greece article resurfaced again, according to said article ‘an anonymous BioWare employee had given clues Dragon Age 4. Stating that the game will be released in 2020 and that the voices of the characters are already being recorded, which indicates an advanced stage of development.’
This article initially launched in 2018 and has many rebuttals, the first being the release date.
This 2020 expected release date has been debunked because according to EA’s 2019 earnings call, the new release window for Dragon Age 4 is at least April 2022, and any time after that. Perhaps Joplin’s initial release window was 2020, and the developer may have shared that, but as far as Morrison is concerned, the project is 3 years away.
However, voice work being in the works could be plausible at this stage. Alix Wilton Reagan has teased a few seasons of her in full mocap mentioning NDA’s and #dragonage and #inquisitor, this could just Alix teasing us, or using social media to its full advantage, or it could be something Dragon Age-related.
Surely the Inquisitor will make a cameo appearance and that could justify why Alix could be doing VO?
On top of both Alix’s tease and IGN Greece’s article, very recently Jo Berry, a writer at BioWare tweeted about voice over work coming in and it being fantastic, however, they have to remove the goofy robot text to speech which is awkward and funny to listen to.  
"When VO is coming in and it's fan-tastic, but it means saying goodbye to that goofy robot text-to-speech that makes you all laugh."
So, indeed voice work does seem to be going on for Dragon Age 4’s development at this stage.
In jest, BioWare hasn’t replied to my request for voice acting a character in Dragon Age 4, so I think because of that, we can assume that they haven’t started the majority of the main character’s voice work just yet, right?
Moving on…Throughout the months of August and September, BioWare moved to a new office space in downtown Edmonton. Once they had settled in, a few very interesting Dragon Age 4 titbits came to light.
Emily (Domino) Taylor posted a picture on Twitter, showcasing a post artboard for Dragon Age 4, as we can assume it’s Dragon Age! There’s a Grey Warden and their Griffon-friend showcased in the picture.
Griffons and Grey Warden’s confirmed for Dragon Age 4? It’s not too much of a stretch considering the drama at Weisshaupt and Last Flight’s ending, but alas, as we can see BioWare’s art division are getting ready to line up concept artwork for further production and development. Probably for 3D model creation and animation stages.
Regardless, it’s very exciting to see the start of official artwork developing for Dragon Age 4, I’ll be keeping an eye out to see how this board develops further.  
Another huge titbit that was revealed with BioWare’s office move, was when the mayor of Edmonton decided to visit and congratulate BioWare at their new offices. On one of the photos the mayor and his team took, there was a shot of an HD version of Solas on a TV Screen.
I personally believe that this is a shot from Dragon Age 4 or the prototype version of Morrison showing off Solas. There’s been no confirmation of where this shot comes from, and I’ve spent an entire video dissecting it. However, my point is, I don’t think this comes from Dragon Age: Inquisition, it’s way to HD, look at his face, the fur on his outfit, the outside environment. It’s very distinct, and I believe it’s the first shot of Dragon Age 4 revealed.
I’ve not seen any rebuttals to this, and I’ve openly asked multiple times online, however, no one has come up with anything. So, even towards the end of 2019, it remains a mystery. I think this is a Dragon Age 4 shot, let me know if you think otherwise!
Around the same time, Matt Rhodes, an Art Director, posted a short story on his Instagram stating that he’s “more excited working on Dragon Age 4 than any other project so far.”
Just after BioWare moved offices, Fernando Melo, a senior producer on The Dread Wolf Rises left the studio after 12 years.
As stated on his LinkedIn profile, a lot of Fernando’s job on Dragon Age 4 surrounded “help[ing] establish the vision for the game. Guid[ing] the team through EA’s concept and early production phases. Prov[ing] out the core concept and key innovations of the game”.
He signed off with an email sent to everyone on the Dragon Age team, stating that he left at the “least disruptive timing as it would likely get.”
Considering that Fernando’s job was ensuring the pre-production stages were completed efficiently, and with his departure being at a time where it’d be least hectic for the development of Dragon Age 4, it’s safe to say that the pre-production processes are wrapping up and the team can begin to enter full production.
Fernando said that “with a great game leadership team in place, a fantastic creative vision, and some of the best devs in the world. Morrison is well underway to becoming the definitive Dragon Age experience - and I'm incredibly proud and honored to have played a part in that. I'll be eagerly awaiting the opportunity to experience the next DA as a fan this time around.”
So, with Fernando’s send off via email, the entire Dragon Age team has moved on from the initial pre-production stages to the main development of the project with an estimated release window of any time after April 2022.
Mark Darrah Major Hints & Teases:
Now we get to the most divisive news topics - the teases from Executive Producer Mark Darrah!
Mark has actually been teasing us since the beginning of 2017, when he dropped a video of an artbook that collated a plethora of Dragon Age concept characters, with many mysterious and ominous photos showcasing potential concept art and character designs.
A logo of a wolf, on fire encased in a tower, was all we had on Dragon Age 4 at the time. However, considering Project Joplin was canned at the end of that same year, I think it’s safe to assume this work went alongside that project, whether it will remain, we’ll uncover in-time.
At E3 2018, in a video interview with Game Informer, Mark Darrah said that Dragon Age 4 was going ‘swell’ with a cheeky grin.
At Pax West 2018, Dragon Age 4 was officially confirmed again since it’s reboot in development, the Triforce Quartet played Dragon Age: Inquisition’s theme as Mark Darrah confirmed that the next instalment is in the works… again.
Towards the end of November, Mark Darrah teased the entirety of Twitter with his Dragon Age remarks. Having tweeted the single words “Dragon Age”, he had PC Gamer and many other onion articles writing up on his huge Dragon Age 4 tease.
However, to be fair, Mark dropped an image that resembles Dragon Age, only we’ve never seen anything quite like it before.
Midnight snow, rocks, forests, a completely different landscape to any of the maps in Dragon Age: Inquisition, yet very familiar with its Frostbite Engine aesthetic… is this a shot of Tevinter, more than likely taken on Mark Darrah’s phone?
Well, I think so. It doesn’t resemble any location I can recall in Dragon Age: Inquisition… But you might say “there’s snow in Tevinter, which is the opposite end of Thedas’s Equator, that doesn’t make sense lore-wise.”  
Well, Mark Darrah replied to someone questioning if and why there would be snow in Tevinter, he sent them a link to this article that explains how there can be snow on the equator, meaning that Tevinter can have snow.
So, is this our second or first look of Dragon Age 4? Well, depending on if the Solas shot is viable, I’d say definitely, but I’ll let you make your own mind up on that. Speaking of Tevinter, Mark Darrah also teased that the working plot title of Dragon Age 4 is titled “Tevinter of Our Discontent”, which is a huge story reference that I’ll touch upon in a separate category.
However, back to the picture teases, and Mark Darrah also posted another photo…
A sun blinding a knight, very ominous, I don’t even know where to start with this one… I mean it could have some subliminal message about how Solas may destroy the veil, or it could have a rather obscure context that fits to Dragon Age 4’s narrative, but I honestly just don’t even know what this is…
On Dragon Age Day, Again, Mark Darrah posted another screenshot of Dragon Age 4 with everything redacted other than a pixel in the corner.
And, erm, yep. That’s super. Thanks for that, Mark.
If you’d like to see more Dragon Age 4 teases that may or may not make sense and will most likely leave you frustrated and clueless, why not give Mark Darrah a follow-on Twitter. He’s one to keep an eye out.
Story:
The next narrative surrounds the Dread Wolf rising and attempting to destroy the veil, it’ll most likely be our next protagonist’s goal to stop Solas from achieving this.
We will have a new protagonist, like every other Dragon Age game. It’s been confirmed copious times by many developers old and new that the Hero of Ferelden will never return in the future, so stop asking. And even if they did return, Patrick Weekes is in charge now.
Dragon Age 4 will be set in the Tevinter Imperium, if Trespasser’s ending wasn’t a good enough clue for you, Project Joplin was also set in Tevinter. Alternatively, according to PC Gamer, it was the newly announced Tevinter Nights book that confirmed Tevinter to be Dragon Age 4’s setting.
Mark Darrah confirmed and teased on Twitter that the working plot title of Dragon Age 4 is Tevinter of our Discontent, derived from Shakespeare’s “The Winter of our Discontent” which is the opening lines from the play - Richard III (3rd).
As a TLDR: the words lay the groundwork for the portrayal of Richard as a discontented man who is unhappy in a world that hates him. However, since his family were victorious in the war, they reign the nation once more, and so as winter dies, glorious summer is upon them.
There are plenty of references we can make to Solas and his scheme to destroy the veil, he’s woken up to a world that despises his name and people that revoke his actions as evil. He wants to correct this world and restore his ‘family’ so to speak. Perhaps, like Richard the 3rd, Solas’s glorious summer is what awaits him in the next game.
So, we have plenty of plot potential with this given title and I do have a separate video for even more thorough speculation on this topic. However, based on Shakespeare’s work being the main inspiration for Dragon Age 4’s narrative, we should expect tragedy to be one of the main themes of the plot.
According to Video Gamer, in 2017, Alexis Kennedy was writing freelance for BioWare, ‘working on a whole chunk of lore and backstory for the faction in the game that you would think of if you were thinking big old goth. You know, if you were interested in death.'
Instantly what comes to mind is Nevarra's Mortalitasi – Death Mages that's responsible for the mummification process of the dead in Nevarran culture. However, we’re not sure how much of his work went into the cancelled Joplin, considering the timing at which he worked on Dragon Age 4.  
According to Alexis’s LinkedIn page, he worked freelance at BioWare from February – August 2017. The end of 2017 was the same time Joplin was canned, and Mike Laidlaw left the company, so there’s a huge possibility that Alexis’s work has been shelved.
Even if Alexis’s work wasn’t shelved at the time, given his recent allegations and controversy, Mark Darrah confirmed on Twitter that BioWare no longer has a working relationship with him, so his work seemingly has been scrapped.
According to Dark Horse writers Nunzio DeFilippis & Christina Weir who’re creating the comics. In a comicbook.com interview, they shared the collaboration with the BioWare writers, it’s a case of sharing notes on where the narrative is going, and how the comics can help reach that point for Dragon Age 4’s narrative.
So, if you want to see where Dragon Age 4’s narrative may go, or which characters could turn up, read the comics as they’re pushing the narrative forward.
According to Chelsea Fariello, Assistant Animator at BioWare, it seems we could have a Mabari War Hound companion, or at least NPC in Dragon Age 4, as she stated on Twitter that she was interested in what interactions people would want to see for a dog-like creature in a video game. With the hashtag Dragon Age. Perhaps Mabari War Hound, or even a Griffon? “What interactions would people want to be able to do with a dog like creature in a video game? I need to know...for reasons... #DragonAge “
The “creature” part in that tweet is what makes me think it could be a small griffon? If it’s a Mabari then it’s just a dog, however, if it’s a small griffon then that could make sense. That’s just my hot take.
On Dragon Age Day, Arby’s expressed their interest in opening a new branch in Thedas, could we see a new type of cuisine in Tevinter? It’s hard to say, other than the fact that John Epler loves Arby’s, not Wendy’s though. Don’t mention Wendy’s!
Weekes’s Tweets:
Adding to the story category, we have plenty of tweets by Patrick Weekes that hint at future elements for Dragon Age 4.
Patrick Weekes responded to Autumn Witch when asked on Twitter ‘to pick one character from Dragon Age that has never been a companion or advisor that you would like to see as a companion in DA-4? (For the sake of this post, Lace Harding is also not available.)’
Patrick said: “Oh that’s obvious, I’d go with (Reads parenthetical) THIS IS RIGGED.”
So, Scout Harding as a Dragon Age 4 Companion teased? I freaking hope so.
Patrick Weekes posted on Twitter that they just teared up reading a scene, so unless they’re cutting onions while writing, we should expect tears to be shed in Dragon Age 4. If I were to guess, I mean Solas is walking the Din’anshiral. Which means there is only death on this journey…
Weekes was asked about non-binary lingo & representation and if the players would have the option to not identify as a male or female in the next Dragon Age. They replied saying:
“No guarantees (it's something that is very difficult in romance languages we get translated into), but our team is always looking for better ways to let players see themselves in our games.”
Other Dragon Age Projects:
According to EA’s 2019 Earnings Call, “there are plans for not only Dragon Age 4, but other Dragon Age products too.”
At a guess, this ‘other product’ could simply be a mobile companion app to coincide with Dragon Age 4’s launch. Or it could be the rumoured tactics game that we haven’t heard about since Mark Darrah’s tease in 2017.
On top of that, at a guess, it could also be an extension to the Dragon Age Keep.
Expectations:
There’s still a couple of years yet with an expected release window at any point after April 2022. However, that doesn’t mean the news will not be coming, just look at all the tidbits I’ve uncovered from developer tweets on the side.
Not to mention that BioWare generally start the marketing phases of their upcoming games two years prior to release, so if Dragon Age 4 were to release in 2022, we could actually see something in 2020. I’m not banking on that, but just for the doubters out there, we’ll easily hear something regarding this game in 2020, whether that’s a trailer or small tweet trials of news, we’ll be sure to get something, and I’ll be sure to stay on track of that.
if you have anyone saying there’s no news for Dragon Age 4, just gently send them my way and share this video in their dm’s!
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